⇄vScriptValGetElementToNumberGets an element from a ScriptVal array⇄vScriptValGetElementToTableGets an element from a ScriptVal array as a table The "Index" control is used to access individual entries from a ScriptVal array like object. The first item is accessed at Index position 1. The output from the vScriptValGetElementToTable node is a ScriptVal based data type.⇄vScriptValGetElementToTextGets an element from a ScriptVal array An example of array like elements in a Lua table would look like this: \{ "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", \} The "Index" control is used to access individual entries from a ScriptVal array like object. The first item is accessed at Index position 1. The output from the vScriptValGetElementToText node is a text based data type. It is possible to translate the text based output from this node into numerical values via the vNumberFromText node.⇄vScriptValGetElementXYZToNumberGets a set of XYZ elements from a ScriptVal array⇄vScriptValGetToNumberGets the value of a ScriptVal key as a Fusion Number The output from the vScriptValGetToNumber node is a Number based data type that can be used to drive number based controls in the Inspector view like transforms, rotations, scale, angle, or other parameters. You can also use the Number based output from the vScriptValGetToNumber node to carry out further node-based math operations with nodes like vNumberAdd, vNumberSubtract, vNumberMultiply, vNumberDivide, etc..⇄vScriptValGetToTableGets the value of a ScriptVal key as a table The output from the vScriptValGetToTable node is a ScriptVal based data type.⇄vScriptValGetToTextGets the value of a ScriptVal key⇄vScriptValKeysToTableReturns the keys present in a ScriptVal object as a table⇄vScriptValKeysToTextReturns the keys present in a ScriptVal object⇄vScriptValRemoveElementRemoves an element from a ScriptVal array using its index position⇄vScriptValSetFromNumberSets the value of a ScriptVal key from a Number object⇄vScriptValSetFromTableSets the value of a ScriptVal key from a ScriptVal Table object⇄vScriptValSetFromTextSets the value of a ScriptVal key from a Text object.⇄vScriptValTrimElementExtract a range of elements from a ScriptVal array as a table This node is useful for creating animated vector graphics that are revealed over time when your 2D point data is encoded into a ScriptVal Lua table structure that represents a polyline shape.