∔vPointAbsoluteReturns a Fusion Point object with an absolute value This will remove a negative sign from any point value that is below 0.∔vPointAddReturns the sum of two Fusion Point objects This node can be used to apply a positive offset to the origin of the 1st point by the 2nd point's displacement distance.∔vPointClampClamp a Fusion Point object to specific boundaries This acts as a hard limiter on the range of numbers that can pass through the Point control. Numbers that exist below the minimum range, or above the maximum range are clipped to those boundaries.∔vPointDivideReturns the quotient of two Fusion Point objects This node can be used to apply a scale reducing effect to the origin of the 1st point by the 2nd point's displacement distance.∔vPointMixPerforms linear interpolation between two Fusion Point objects∔vPointModulusReturns the remainder of the division of a Fusion Point object that rounds the quotient towards zero The "Divisor X" and "Divisor Y" controls make it possible to create a looping effect that wraps the Point locator on each axis of motion so it stays within a range of 0 to (one less than the Divisor value).∔vPointMultiplyReturns the product of two Fusion Point objects This node can be used to apply a scale enlargement effect to the origin of the 1st point by the 2nd point's displacement distance.∔vPointPowerReturns the power of a Fusion Point object∔vPointSubtractReturns the difference of two Fusion Point objects This node can be used to apply a negative offset to the origin of the 1st point by the 2nd point's displacement distance.
∔vPointAbsoluteReturns a Fusion Point object with an absolute value This will remove a negative sign from any point value that is below 0.
∔vPointAddReturns the sum of two Fusion Point objects This node can be used to apply a positive offset to the origin of the 1st point by the 2nd point's displacement distance.
∔vPointClampClamp a Fusion Point object to specific boundaries This acts as a hard limiter on the range of numbers that can pass through the Point control. Numbers that exist below the minimum range, or above the maximum range are clipped to those boundaries.
∔vPointDivideReturns the quotient of two Fusion Point objects This node can be used to apply a scale reducing effect to the origin of the 1st point by the 2nd point's displacement distance.
∔vPointModulusReturns the remainder of the division of a Fusion Point object that rounds the quotient towards zero The "Divisor X" and "Divisor Y" controls make it possible to create a looping effect that wraps the Point locator on each axis of motion so it stays within a range of 0 to (one less than the Divisor value).
∔vPointMultiplyReturns the product of two Fusion Point objects This node can be used to apply a scale enlargement effect to the origin of the 1st point by the 2nd point's displacement distance.
∔vPointSubtractReturns the difference of two Fusion Point objects This node can be used to apply a negative offset to the origin of the 1st point by the 2nd point's displacement distance.