▣vNumberCompCurrentTimeReturns the comp's Current Time The current time represents the point where the timeline playhead is positioned regardless of any temporal effects that might be happening.▣vNumberCompFPSReturns the comp's frame rate▣vNumberCompFrameFormatReturns the comp's frame format This node outputs a Width and Height parameter derived from the current comp's FrameFormat settings.▣vNumberCompGlobalEndReturns the comp's Global End This is the last frame of the full Fusion timeline range. This number is not always set to the same range as the render end timeline control.▣vNumberCompGlobalStartReturns the comp's Global Start This is the first frame of the full Fusion timeline range. This number is not always set to the same range as the render start timeline control.▣vNumberCompProxyReturns the comp's Proxy state The True and False inputs on the node let you define a custom value that is returned for the Proxy logic state. Setting the True and False inputs to a value of "True = 2" & "False = 1" makes it easier to directly connect the vNumberCompProxy output to a Switch node's Which input that starts the first switchable input connection as "Which = 1". Note: There is a slight instability that can occur with this node if you rapidly toggle the "Prx" state On/Off while playing back footage in the Fusion timeline with the vNumberCompProxy node active. A solution to this issue is being explored.▣vNumberCompProxyScaleReturns the comp's Proxy Scale▣vNumberCompRenderEndReturns the comp's Render End This is the last renderable frame when a batch render is carried out.▣vNumberCompRenderStartReturns the comp's Render Start This is the first renderable frame when a batch render is carried out.▣vNumberCompReqTimeReturns the comp's request time This is the currently requested frame that is being processed at render time. It supports temporal effects like the vTextAccumulator node that iterates over a frame duration.
▣vNumberCompCurrentTimeReturns the comp's Current Time The current time represents the point where the timeline playhead is positioned regardless of any temporal effects that might be happening.
▣vNumberCompFrameFormatReturns the comp's frame format This node outputs a Width and Height parameter derived from the current comp's FrameFormat settings.
▣vNumberCompGlobalEndReturns the comp's Global End This is the last frame of the full Fusion timeline range. This number is not always set to the same range as the render end timeline control.
▣vNumberCompGlobalStartReturns the comp's Global Start This is the first frame of the full Fusion timeline range. This number is not always set to the same range as the render start timeline control.
▣vNumberCompProxyReturns the comp's Proxy state The True and False inputs on the node let you define a custom value that is returned for the Proxy logic state. Setting the True and False inputs to a value of "True = 2" & "False = 1" makes it easier to directly connect the vNumberCompProxy output to a Switch node's Which input that starts the first switchable input connection as "Which = 1". Note: There is a slight instability that can occur with this node if you rapidly toggle the "Prx" state On/Off while playing back footage in the Fusion timeline with the vNumberCompProxy node active. A solution to this issue is being explored.
▣vNumberCompRenderEndReturns the comp's Render End This is the last renderable frame when a batch render is carried out.
▣vNumberCompRenderStartReturns the comp's Render Start This is the first renderable frame when a batch render is carried out.
▣vNumberCompReqTimeReturns the comp's request time This is the currently requested frame that is being processed at render time. It supports temporal effects like the vTextAccumulator node that iterates over a frame duration.