∔vNumberAbsoluteReturns the absolute value of a number This node is handy if you need to remove the negative sign (-) element from a value so you only have the positive component of the number remaining.∔vNumberAddReturns the sum of two numbers∔vNumberCeilReturns the integer no greater than a number This provides a way to round a floating point number to a whole number (an integer value) by rounding upwards to remove the digits to the right of the decimal place. Ceil (ceiling) is the counterpoint to the floor rounding method.∔vNumberClampClamps a number to specific boundaries∔vNumberDivideReturns the quotient of two numbers∔vNumberEasePerforms a specific interpolation between two numbers during a defined time duration∔vNumberFactorialReturns the product of all positive integers less than or equal to InNumber∔vNumberFloorReturns the integer no less than a number This provides a way to round a floating point number to a whole number (an integer value) by rounding downwards to remove the digits to the right of the decimal place.∔vNumberFractionalReturns the fractional part of a number∔vNumberIntegralReturns the integral part of a number∔vNumberMaxReturns the maximum of two numbers∔vNumberMinReturns the minimum of two numbers∔vNumberMixPerforms a linear interpolation between two numbers∔vNumberModulusReturns the remainder of the division of x by y that rounds the quotient towards zero If a vNumberCompReqTime or vNumberCompCurrentTime node is piped into the "Dividend" input connection, you can use the modulus operator to create a looping number range with the Divisor control. For example, a Divisor value of 10 will cause the output from modulus to cycle from 0-9 in loops 5 times as the playhead advances through a render start/end frame range of 0 - 50.∔vNumberMultiplyReturns the product of two numbers∔vNumberPartialPermutationReturns the sum of two numbers∔vNumberPowerReturns the power of a number∔vNumberReciprocalReturns the reciprocal of a number∔vNumberSignReturns the sign of a number The output from the node will be either "-1", "0", or "1".∔vNumberSmoothstepGenerates a smoothstep function∔vNumberSquareRootReturns the square root of a number∔vNumberStepGenerates a step function by comparing two values∔vNumberSubtractReturns the difference of two numbers
∔vNumberAbsoluteReturns the absolute value of a number This node is handy if you need to remove the negative sign (-) element from a value so you only have the positive component of the number remaining.
∔vNumberCeilReturns the integer no greater than a number This provides a way to round a floating point number to a whole number (an integer value) by rounding upwards to remove the digits to the right of the decimal place. Ceil (ceiling) is the counterpoint to the floor rounding method.
∔vNumberFloorReturns the integer no less than a number This provides a way to round a floating point number to a whole number (an integer value) by rounding downwards to remove the digits to the right of the decimal place.
∔vNumberModulusReturns the remainder of the division of x by y that rounds the quotient towards zero If a vNumberCompReqTime or vNumberCompCurrentTime node is piped into the "Dividend" input connection, you can use the modulus operator to create a looping number range with the Divisor control. For example, a Divisor value of 10 will cause the output from modulus to cycle from 0-9 in loops 5 times as the playhead advances through a render start/end frame range of 0 - 50.