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vArrayShapeRender

The final render node — takes a projected point array and draws shapes, lines, and custom geometry at every position.

IntermediateMograph / ArrayArrayScriptValJSON
vArrayShapeRender node

vArrayShapeRender is the terminal node in every vArray pipeline. It reads an array of projected 2D screen-space positions and renders configurable shapes — dots, lines, custom polygons, or text paths — at each point, composited over a background image.

Parameters​

ParameterTypeDefaultDescription
Use Edge DataCheckboxOffWhen enabled, line connections are drawn using the explicit edge pairs from the ArrayEdge input rather than connecting sequential points.
Show LinesCheckboxOffToggles the line layer. When enabled, lines are drawn between points using the Line Width and Line Color settings.
Show DotsCheckboxOnToggles the dot layer. Dots are rendered at each point position using Dot Sides, Dot Radius, and Dot Color.
Show CustomCheckboxOffToggles the custom shape layer. Renders shapes from the ArrayShape input at each point position.
Show IndexCheckboxOffRenders the array index number at each point position. Useful for debugging pipelines and understanding point ordering.
+29 more parameters
ParameterTypeDefaultDescription
Line WidthFloat0.001Stroke width of connecting lines in normalised units. Scale relative to composition size.
Dot Line WidthFloat0.001Stroke width of the dot outline when Render Outline Dots is enabled.
Connect Text GroupsCheckboxOffWhen enabled, line connections are drawn between points within each text group from the ArrayGroups input.
Render Outline LinesCheckboxOnEnables stroke rendering for the line layer. Disable for a filled-only line appearance.
Line ColorColor0, 1, 1, 1RGBA colour applied to all rendered lines.
Hide Default DotsCheckboxOffHides the default circular dot shape at each point, while still allowing custom shapes or lines to render.
Render Outline DotsCheckboxOffRenders a stroke outline around each dot in addition to the fill.
Dot SidesInteger6Number of polygon sides for each dot. 3 = triangle, 4 = square, 6 = hexagon, 32+ = circle approximation.
Dot RadiusFloat0.01Radius of each dot in normalised units.
Dots ScaleFloat1.0Uniform scale multiplier applied to all dots. Animatable for grow/shrink effects.
Dot ColorColor1, 0, 0.5, 1RGBA colour applied to all rendered dots.
Render Outline ShapeCheckboxOffRenders a stroke outline around each custom shape.
Render Outline BackgroundCheckboxOnRenders an outline around the background area of each shape.
Shape Outline WidthFloat0.002Stroke width of the shape outline in normalised units.
Background Outline WidthFloat0.002Stroke width of the background outline in normalised units.
Shape ScaleFloat1.0Uniform scale multiplier applied to all custom shapes.
Shape ColorColor1, 0.9, 0.6, 1RGBA colour applied to custom shapes rendered from the ArrayShape input.
Background ColorColor0.079, 0.079, 0.079, 1RGBA colour of the background fill behind each custom shape.
Text SizeFloat0.025Size of the index label text rendered at each point when Show Index is enabled.
Text StyleFloat1.0Style index for the index label font.
Text ColorColor1, 1, 1, 1RGBA colour of the index label text.
Line TypeDropdownSolidStroke pattern for connecting lines: Solid, Dashed, Dotted, or Dash-Dot.
Join TypeDropdownRoundCorner join style where lines meet: Miter, Bevel, or Round.
InputImage—Background image input. The rendered shapes are composited over this image. Connect a Background node here.
Array PointArray—Screen-space 2D point array. Connect the Output of vArrayCameraProjection here.
Array EdgeArray—Edge connectivity array. Defines explicit point-to-point connections for the line layer. Use with vArrayFromOBJ or vArrayPointsConnect.
Array Custom ShapeArray—Custom shape definitions array. Connect vArrayCustom2DShapes or vArrayCustom3DShapes here to render arbitrary polygons at each point.
Array GroupsArray—Group membership array for multi-group rendering. Used with font and text-path generators that output group data.
JSON Custom ColorArray—Per-point colour override array in JSON format. When connected, individual point colours override the global dot/shape colour settings.
Read the full description

vArrayShapeRender is the terminal node in every vArray rendering pipeline. It takes the screen-space point array produced by vArrayCameraProjection and draws configurable shapes at each position — dots, connecting lines, custom polygons, or indexed text labels — composited over a Background image input. Everything upstream in the pipeline — generators, modifiers, projections — exists to feed this node with the right point data.

The node is built around five independent render layers, each with its own toggle. The Dots layer renders a polygon shape (3–32+ sides, controlled by Dot Sides) at each point position. The Lines layer draws connections between sequential points, or between explicit pairs when Use Edge Data is enabled with an ArrayEdge input. The Custom Shapes layer renders arbitrary 2D polygons from a vArrayCustom2DShapes node at each position. The Text Index layer renders the array index number at each point — invaluable for debugging point ordering. Each layer has its own colour picker and optional outline stroke, and all layers can be active simultaneously.

Four array inputs make ShapeRender the hub that unifies a pipeline. ArrayPoint is the primary position input — always required, always from vArrayCameraProjection. ArrayEdge provides explicit point-to-point connectivity for graph, network, and circuit-board visuals. ArrayShape carries custom polygon definitions for each point. ArrayGroups carries group membership data from text-path and font generators, used to control which points connect to which.

Colour handling is per-layer via RGBA pickers, but can be overridden per-point using the JSON Custom Color input — connect a vArrayColor node here to drive individual point colours from data. This makes vArrayShapeRender capable of full data-driven colour mapping without any post-processing nodes.

Performance scales directly with point count and enabled layers. The Lines and Custom Shapes layers are the most expensive — disable them during design if working with large arrays. The Show Index layer is a debug tool and should be disabled before final render. All layer toggles are animatable, which means you can use them as on/off switches driven by keyframes in reveal sequences.

Example Connections​

vArrayFromOBJ.Points -> vArrayCameraProjection.ArrayA
vArrayFromOBJ.Edges -> vArrayShapeRender.ArrayEdge
vArrayCameraProjection.Output -> vArrayShapeRender.ArrayPoint
Background.Output -> vArrayShapeRender.Input