~vArrayBoundingBoxCalculate a 3D, 2D, or 1D bounding box volume from an Array of XYZ/XY/X points~vArrayCameraProjectionProject 3D world-space point arrays to 2D screen coordinates — the mandatory bridge between every vArray generator and vArrayShapeRender.~vArrayConvert2D_3DConvert 2D array to 3D array~vArrayDisplaceValuesApply noise-driven displacement to 3D point arrays with Cinema 4D-style spherical falloff — organic scatter, turbulence, and localised distortion in a single node.~vArrayInterpolateBlend between two vArrays with easing curves — the morph node for smooth shape transitions and animated layout changes.~vArrayIteratorLoop an array~vArrayMapNormalize Array Values using various methods.~vArrayMapRangeRemap every value in a point array from one numeric range to another — the essential normalisation and scaling step between generators and renderers.~vArrayMathApply add, subtract, multiply, or divide to every element in a vArray — the essential arithmetic node for data-driven motion.~vArrayModifyAlignToMeshSurfaceReplace input points with the surface normal of the nearest OBJ mesh triangle.~vArrayModifyAttractToMeshSurfaceLerp input points toward the nearest OBJ mesh surface point.~vArrayModifyAttributeRandomizeDeterministic randomization for scalar arrays or point coordinates.~vArrayModifyAttributeTransferTransfer scalar values from source to target and optionally bake them into XYZ output positions.~vArrayModifyBooleanMaskOpsCombine two mask or point arrays with boolean operations and point-aware output modes.~vArrayModifyClampClamp numeric values in nested arrays/tables.~vArrayModifyClampToMeshProximityClamp points farther than max distance from mesh down to that max distance.~vArrayModifyClassifyByMeshSurfaceClassify input points as inside or outside a closed OBJ mesh using ray casting.~vArrayModifyClosePathOpen, close, or toggle path closure with seam controls.~vArrayModifyColorMapMap scalar sources to per-point RGBA colors.~vArrayModifyCopyToPointsCopies a template point set onto each target point with scale and seeded rotation variation.~vArrayModifyForEachIndexedApply indexed/grouped transforms per point in a single pass.~vArrayModifyFuseClosePointsWelds points that are within a distance threshold.~vArrayModifyJitterOnMeshSurfaceJitter input points randomly in the mesh surface tangent plane then reproject onto OBJ mesh surface.~vArrayModifyLookAtBuild per-point look-at direction vectors.~vArrayModifyMaskByMeshSurfaceKeep only input points within a distance threshold of the OBJ mesh surface.~vArrayModifyMirrorMirror point arrays across X/Y/Z axis with optional combine.~vArrayModifyMirrorThroughMeshSurfaceReflect each input point through the nearest OBJ mesh surface point.~vArrayModifyNoiseOnMeshSurfaceDisplace input points with Perlin/Fractal noise along mesh surface normal or in 3D.~vArrayModifyOffsetByMeshNormalOffset each input point along the nearest OBJ mesh surface normal.~vArrayModifyPathFrameBuild tangent/normal/binormal frames along a path.~vArrayModifyPathTwistApply roll/twist along path frames.~vArrayModifyPathWidthMapGenerate per-point width/radius maps for path sweep.~vArrayModifyProfileTransformTransform 2D sweep profiles (translate/rotate/scale/mirror).~vArrayModifyProjectProject point arrays to plane/sphere/cylinder.~vArrayModifyProjectOnMeshSurfaceProject input points onto the nearest OBJ mesh surface.~vArrayModifyRampMapMap scalar sources to per-point RGBA colors using a 4-stop ramp.~vArrayModifyRaycastToMeshSurfaceCast rays from input points against OBJ mesh surface to find intersection hits.~vArrayModifyRelaxOnMeshSurfaceIteratively relax scattered points toward even distribution on OBJ mesh surface.~vArrayModifyRepeatRepeat point arrays with per-copy transform offsets.~vArrayModifyResamplePathResample ordered paths to even spacing by count or distance.~vArrayModifyReverseReverse or reorder array within specified index range. Supports full/partial reversal with metadata preservation.~vArrayModifyScaleFromMeshSurfaceScale each point distance from nearest OBJ mesh surface point by multiplier.~vArrayModifyScatterInstanceOnMeshSurfaceStamp a template point cloud at each surface scatter point, oriented to surface normal.~vArrayModifySlideOnMeshSurfaceSlide input points in a world-space direction then reproject onto OBJ mesh surface.~vArrayModifySnapToFaceCentroidSnap each input point to the nearest OBJ triangle face centroid.~vArrayModifySnapToMeshVertexSnap each input point to the nearest OBJ mesh vertex.~vArrayModifySortByMeshProximitySort points by ascending distance to nearest OBJ mesh surface point.~vArrayModifyTrimByMeshBoundsTrim or clamp input points using the axis-aligned bounding box of an OBJ mesh or a second point array.~vArrayModifyWeightByMeshProximityOutput a 1D weight per input point based on distance to the closest point on an OBJ mesh surface.~vArrayModifyWeightMapGenerate normalized per-point weight arrays.~vArrayPackerPack Operations on an Array~vArrayParallelPointsOffSetOffset the parallel points in an array~vArrayPerlin3NoisePerlin Noise function on array values~vArrayPointAttractor2D/3D point attractor/repulsor with spring dynamics~vArrayPointsConnectConnect points in an array~vArrayPointsOnArcDistribute a precise point array along an arc — fan layouts, radial data visualisation, animated sweeps.~vArrayRepeatTransformRepeat an array by transforming it x times (v8: Instance IDs)~vArrayRippleDisplacerCreates animated displacement with time-offset arrays~vArrayRotateValuesCycle the elements of a vArray by N positions — the sequencer shift node for looping patterns and staggered animation offsets.~vArraySinMath Sin - Cos Operations on an Array~vArraySortByDistanceRe-order vArray elements by their spatial proximity — essential for nearest-neighbour connections, path optimisation, and proximity-based effects.~vArrayTangentVectorCreate a vector that is tangent to a curve or surface at a given point~vArrayTextWrapText wrap Operations on a Array~vArrayTranslateShift every point in a vArray by a constant XYZ offset — the simplest way to reposition a point cloud in world space.~vArrayUnPackerUnpack Operations on an Array~vArrayWaveApply a ripple wave to every point in a vArray over time — the animation engine for oscillating, pulsing, and travelling wave effects.