+vArrayBufferStore a rolling frame history of any vArray — the foundation for motion trails, echo effects, and time-offset animations.+vArrayCircularPointsDistributes points in circular form+vArrayCreateGenerate a flat numeric array in four modes — constant fill, 0-1 normalised, 1-2-3 integer sequence, or Min/Max range — the Swiss Army knife seed node.+vArrayCreateAssetCreate an Array-based 3D asset from JSON text payload of Points, Edges, and Matrix data.+vArrayCreateAttractorPointsGenerate a point path from a strange attractor.+vArrayCreateCubicBezierCreate an array by entering each value manually+vArrayCreateCylinderGenerate points on a cylinder.+vArrayCreateFromImageCreates an Array from Image.+vArrayCreateFromPolylineSample a drawn Polyline into a vArray point list using arc-length uniform sampling.+vArrayCreateFromPolylineBGSample a drawn Polyline into a vArray point list. Connect a background image to draw on.+vArrayCreateFromPolylineMultiPathSample up to 8 drawn Polylines into a single vArray point list with per-path groups.+vArrayCreateFromSplineCreates an Array from Spline.+vArrayCreateFrustumGenerate points on a cone or frustum.+vArrayCreateGeodesicSphereGenerate points from an icosphere subdivision.+vArrayCreateGridPolarCreates a Polar Grid Array.+vArrayCreateHelixCreates a Helix Array.+vArrayCreateHilbertCurveGenerate points on a 2D Hilbert curve.+vArrayCreateJSONFontGenerates a JSON array-based font+vArrayCreateLemniscateGenerate points on a lemniscate.+vArrayCreateLineGenerate points on a line.+vArrayCreateListCreates an Array+vArrayCreateMaskedScatterOnMeshSurfaceScatter points across OBJ mesh surface area using a density mask.+vArrayCreateMinMaxDefine a numeric range with Min and Max bounds — the essential seed node for arc, grid, and scatter generators.+vArrayCreateNoiseCreates a Noise Array.+vArrayCreateParametricCurveGenerate points from parametric expressions.+vArrayCreatePoissonOnMeshSurfaceGenerate Poisson-like points across OBJ mesh surface area.+vArrayCreateRadialSymmetryCreate radial symmetry from source points.+vArrayCreateRandomGenerate a seeded array of random values — the noise source for data-driven variation, scatter, and stochastic animation.+vArrayCreateRelaxedScatterOnMeshSurfaceScatter and iteratively relax points across OBJ mesh surface area.+vArrayCreateRoseCurveGenerate points on a rose curve.+vArrayCreateScatterOnMeshSurfaceScatter points across OBJ mesh surface area.+vArrayCreateSuperellipseGenerate points on a superellipse.+vArrayCreateTextFontCreates Text Font+vArrayCreateTorusGenerate points on a torus.+vArrayCreateVoronoiCreates a Voronoi Array.+vArrayFromAudioConvert .wav audio data into a vArray format+vArrayFromOBJImport vertex positions from any .OBJ mesh file and convert them into a vArray — the bridge between 3D geometry and the vArray pipeline.+vArrayFromXYZConvert ASCII XYZ point cloud data into a vArray format Transform XYZ Points Node Connections:+vArrayGenerateSphereGenerates a Sphere with longitude/latitude lines+vArrayGenerateSpiralsGenerate Spiral splines+vArrayGenerateTextExample, generating random Text and Strings The following Generate Random options are available - Bool - Character - Word - Letter - Vowel Names - Hash - Integer - Integer w/min - Integer w/both Color - ip - ipv4 - ipv6 Location - String - Syllable - Shuffle Lorem ipsum Node Connections vArrayGenerateText.chanceOperation = "Name" vArrayGenerateText.arrayLength = 1 Female name with last name Node Connections vArrayGenerateText.chanceOperation = "rgb" vArrayGenerateText.arrayLength = 12 IPv4 Node Connections: vArrayGenerateText.chanceOperation = "ipv4" vArrayGenerateText.arrayLength = 1+vArrayLissajouseSplineGenerate a Lissajouse spline+vArrayLocatorAssetCreate an Array-based 3D locator cursor asset from JSON text payload+vArrayLogarithmicSpiralGenerate a logarithmic Spiral spline+vArrayMapGeoJSONMap from geographic coordinates+vArrayPhyllotaxisGenerate points on Phyllotaxis+vArrayPointParticlesSimple particle generator+vArrayPointsHexagonGridGenerate points on Hexagon Grid+vArrayPointsOnCircleGenerate a full 360° ring of evenly spaced points — the fastest way to seed circular layouts, radial data visualisations, and looping animations.+vArrayPointsOnCubeGenerate points on cube+vArrayPointsOnGridGenerate a rectangular grid of evenly spaced points — the standard starting node for matrix layouts, dot patterns, and scatter workflows.+vArrayPointsOnRectangleGenerate points on Rectangle+vArrayPointsOnSphereDistribute points evenly across a sphere — Fibonacci, random, or trimmed to a hemisphere for 3D scatter and globe visualisations.+vArrayToOBJConvert an Array into Wavefront OBJ ASCII Text+vArrayToUSDConvert a Fusion Array object into OpenUSD ASCII Text.+vArrayToXYZConvert an Array into XYZ ASCII Text